The object of the game is to come up with the most entertaining & thought-provoking descriptions of hypothetical objects from different near-, medium-, & long-term futures. Each round, players collectively generate a creative prompt by playing a card game. This prompt outlines the kind of future that the thing-to-be-imagined comes from, specify what part of society or culture it belongs to, describes the type of object that it is, & suggests an emotional reaction that it might spark in an observer from the present. Players must then each write a short description of an object that fits the constraints of the prompt. These descriptions are then read aloud (without attribution), & players vote on which description they find the most interesting, provocative, or funny. The winner of each round keeps the cards put into play for that round, & whoever has the most cards when the game ends is declared the overall winner.